Comic List

As of the 15th of February 2021 there have been 70 Issues of The Weekly Roll.


 * #1. The aftermath of supply shopping: Sir Becket runs through a recent shopping run where Trevor and Gorgna managed to burn a town to the ground.
 * #2. Finding a fourth party member: The party recruits the necromancer Torvald.
 * #3. You can necromance if you want to: Trudging through the snow Torvald says too much and too little about his romantic interests.
 * #4. Trevor and Grogna sitting in a tree: Trevor opens up about his relationship with Gorgna.
 * #5. When the party necromancer goes missing in town: Sir Becket has to drag Torvald out of a local cemetery.
 * #6. A challenger approaches: Torvald enters an undead Pokémon battle with a Lich.
 * #7. Those pesky mimics: After a giving a lecture on mimics a toothy maw opens on a door behind Sir Becket.
 * #8. A tale of a party long gone: Sir Becket recounts a story about joining up with other paladins of Daelvor before realising they followed the false prophets Carlinius and Matheus.
 * #9. Fishing for info: On a fishing trip Sir Becket and Torvald check in on the screaming head of the defeated Lich
 * #10. Trevors backstory:
 * #11. Darkvision:
 * #12. Expectations were low but holy fuck:
 * #13. In the eye of the beholder:
 * #14. The backstory of Torvald, the party necromancer:
 * #15. Cantrip-schmantrip:
 * #16. An evil secret weapon:
 * #17. A warning most dire:
 * #18. A coffin is just a present minus the gift wrap:
 * #19. A glimpse into sir Beckets past:
 * #20. A second glimpse into sir Beckets past:
 * #21. A murderhobos backstory: The dawn of Grogna:
 * #22. Fighters can be enthusiastic too ya know!:
 * #23. Trevor's crisis:
 * #24. Ruminations on morality in a literal hammock:
 * #25. When stealth fails, go for intimidation:
 * #26. When the party wants a pet:
 * #27. What some lack in CR, they make up for in bravery or stupidity:
 * #28. Additional backstory on the wild magic sorcerer Trevor Hazelbog:
 * #29. Fireball? Fireball!:
 * #30. Curious is the trapmaker's art:
 * #31. Pierce the veil, shatter the mind:
 * #32. SMITE:
 * #33. On the brink of insanitea:
 * #34. Religious persecution much?:
 * #35. If we kill em, we loot em:
 * #36. Hard fail on a persuasion check? Re-roll for intimidation!:
 * #37. "Healing potion may require creative use":
 * #38. Bonding during downtime:
 * #39. Getting some upgrades:
 * #40. Now I am become death:
 * #41. "Insight check!":
 * #42. Who even take notes?:
 * #43. When the necromancer goes missing (again):
 * #44. Now THIS is a basis for a system of government!:
 * #45. Peace will have its turn:
 * #46. A keen-edged thought experiment:
 * #47. Inspired by "real" events:
 * #48. Labour conflicts:
 * #49. Flexible casting, bich!:
 * #50. The one year anniversary of the Weekly Roll:
 * #51. Roll for initiative:
 * #52. Oh look, a talking rock:
 * #53. Keep the change, you filthy:
 * #54. A holy weapon:
 * #55. Subtle reference eh?:
 * #56. Oh well...:
 * #57. Focus, schmocus:
 * #58. Paladins = Party Nursemaids:
 * #59. He got better:


 * #60. Got complaints? Nail em to a door:
 * #61. Shovel:
 * #62. Something something Mr. Worldwide:
 * #63. Closer to the edge:
 * #64. A wild party member appears!:
 * #65. Backstory shenanigans:
 * #66. Be not afraid:
 * #67. This encounter might be a bit OP:
 * #68. Rule #4 of the adventurer's manual:
 * #69. Nice:
 * #70: Zero to a hundred real quick: